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Upload Files with Form Submitting in iOS via HTTP

By James Liu On December 20, 2011 · Leave a Comment
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Build iOS app automately with Shell Scripts

By James Liu On December 13, 2011 · Leave a Comment

Why should we keep our apps continuous build & integration?

In software engineering, continuous integration (CI) implements continuous processes of applying quality control — small pieces of effort, applied frequently. Continuous integration aims to improve the quality of software, and to reduce the time taken to deliver it, by replacing the traditional practice of applying [...]

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Notes for OpenGL ES Programming Guide for iOS

By James Liu On November 27, 2011 · 1 Comment

Read Implementation-Dependent Values Common OpenGL ES implementation-dependent values

Values should be tested in both OpenGL ES 1.1 and OpenGL ES 2.0 applications.

GL_MAX_TEXTURE_SIZE    Maximum size of the texture GL_DEPTH_BITS   Number of depth buffer planes GL_STENCIL_BITS  Number of stencil buffer planes OpenGL ES 2.0 shader values

In an OpenGL ES 2.0 application, [...]

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