Why should we keep our apps continuous build & integration?
In software engineering, continuous integration (CI) implements continuous processes of applying quality control — small pieces of effort, applied frequently. Continuous integration aims to improve the quality of software, and to reduce the time taken to deliver it, by replacing the traditional practice of applying [...]
Read Implementation-Dependent Values Common OpenGL ES implementation-dependent values
Values should be tested in both OpenGL ES 1.1 and OpenGL ES 2.0 applications.
GL_MAX_TEXTURE_SIZE Maximum size of the texture GL_DEPTH_BITS Number of depth buffer planes GL_STENCIL_BITS Number of stencil buffer planes OpenGL ES 2.0 shader values
In an OpenGL ES 2.0 application, [...]
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